Quinn

====== Created Using Wizards of the Coast D&D Character Builder ======
Quinn, level 7
Human, Wizard
Build: Control Wizard
Arcane Implement Mastery: Orb of Imposition
Birth – Among Another Race: Among Another Race (Elf)
Background: Birth – Among Another Race (Among Another Race (Elf))

FINAL ABILITY SCORES
Str 8, Con 10, Dex 13, Int 20, Wis 16, Cha 10.

STARTING ABILITY SCORES
Str 8, Con 10, Dex 13, Int 17, Wis 15, Cha 10.


AC: 20 Fort: 15 Reflex: 20 Will: 20
HP: 44 Surges: 6 Surge Value: 11

TRAINED SKILLS
Religion +13, Arcana +13, Dungeoneering +11, Nature +11, History +13

UNTRAINED SKILLS
Acrobatics +4, Bluff +3, Diplomacy +3, Endurance +3, Heal +6, Insight +6, Intimidate +3, Perception +8, Stealth +4, Streetwise +3, Thievery +4, Athletics +2

FEATS
Wizard: Ritual Caster
Human: Expanded Spellbook
Level 1: Improved Initiative
Level 2: Arcane Familiar
Level 4: Human Perseverance
Level 6: Action Surge

POWERS
Bonus At-Will Power: Magic Missile (retrained to Chilling Cloud at Level 7)
Wizard at-will 1: Storm Pillar
Wizard at-will 1: Phantom Bolt
Wizard encounter 1: Grasping Shadows
Wizard daily 1: Flaming Sphere
Wizard daily 1 Spellbook: Sleep
Wizard daily 1 Spellbook: Rolling Thunder
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Jump
Wizard encounter 3: Color Spray
Wizard daily 5: Summon Abyssal Maw
Wizard daily 5 Spellbook: Grasp of the Grave
Wizard daily 5 Spellbook: Fireball
Wizard utility 6: Summon Iron Cohort
Wizard utility 6 Spellbook: Fire Shield
Wizard encounter 7: Enemies Abound

ITEMS
Spellbook, Adventurer's Kit, Feyleaf Sandals (heroic tier), Reading Spectacles (heroic tier), Ritual Book, Magic Cloth Armor (Basic Clothing) +2, Cape of the Mountebank +1, Cloth Armor (Basic Clothing), Orb of Impenetrable Escape +2
RITUALS
Comprehend Language, Create Campsite, Knock, Amanuensis, Seek Rumor
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Quinn

March of the Red Hand of Doom thedude